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An
abstract class can have instance methods that implement a default behavior.
An Interface can only declare constants and instance methods, but cannot
implement default behavior and all methods are implicitly abstract. An
interface has all public members and no implementation. An abstract class is
a class which may have the usual flavors of class members (private,
protected, etc.), but has some abstract methods.
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The
purpose of garbage collection is to identify and discard objects that are no
longer needed by a program so that their resources can be reclaimed and
reused. A Java object is subject to garbage collection when it becomes
unreachable to the program in which it is used.
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With
respect to multithreading, synchronization is the capability to control the
access of multiple threads to shared resources. Without synchonization, it is
possible for one thread to modify a shared variable while another thread is
in the process of using or updating same shared variable. This usually leads
to significant errors.
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The
thread could be implemented by using runnable interface or by inheriting from
the Thread class. The former is more advantageous, 'cause when you are going
for multiple inheritance..the only interface can help.
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Pass By Reference means the
passing the address itself rather than passing the value. Passby Value
means passing a copy of the value to be passed.
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Map
is Interface and Hashmap is class that implements that.
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The
HashMap class is roughly equivalent to Hashtable, except that it is
unsynchronized and permits nulls. (HashMap allows null values as key and
value whereas Hashtable doesnt allow). HashMap does not guarantee that the
order of the map will remain constant over time. HashMap is unsynchronized
and Hashtable is synchronized.
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Vector
is synchronized whereas arraylist is not.
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AWT
are heavy-weight componenets. Swings are light-weight components. Hence swing
works faster than AWT.
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A
constructor is a member function of a class that is used to create objects of
that class. It has the same name as the class itself, has no return type, and
is invoked using the new operator.
A method is an ordinary member function of a class. It has its own name, a return type (which may be void), and is invoked using the dot operator. |
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Some
of the collection classes provide traversal of their contents via a
java.util.Iterator interface. This interface allows you to walk through a
collection of objects, operating on each object in turn. Remember when using
Iterators that they contain a snapshot of the collection at the time the
Iterator was obtained; generally it is not advisable to modify the collection
itself while traversing an Iterator.
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public : Public
class is visible in other packages, field is visible everywhere (class must
be public too)
private : Private variables or methods may be used only by an instance of the same class that declares the variable or method, A private feature may only be accessed by the class that owns the feature. protected : Is available to all classes in the same package and also available to all subclasses of the class that owns the protected feature.This access is provided even to subclasses that reside in a different package from the class that owns the protected feature. default :What you get by default ie, without any access modifier (ie, public private or protected).It means that it is visible to all within a particular package. |
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Abstract
class must be extended/subclassed (to be useful). It serves as a template. A
class that is abstract may not be instantiated (ie, you may not call its
constructor), abstract class may contain static data. Any class with an
abstract method is automatically abstract itself, and must be declared as
such.
A class may be declared abstract even if it has no abstract methods. This prevents it from being instantiated. |
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Static
means one per class, not one for each object no matter how many instance of a
class might exist. This means that you can use them without creating an
instance of a class.Static methods are implicitly final, because overriding
is done based on the type of the object, and static methods are attached to a
class, not an object. A static method in a superclass can be shadowed by
another static method in a subclass, as long as the original method was not
declared final. However, you can't override a static method with a nonstatic
method. In other words, you can't change a static method into an instance
method in a subclass.
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A
final class can't be extended ie., final class may not be subclassed. A final
method can't be overridden when its class is inherited. You can't change
value of a final variable (is a constant).
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